CS4303 Video Games

Academic year

2024 to 2025 Semester 2

Key module information

SCOTCAT credits

15

The Scottish Credit Accumulation and Transfer (SCOTCAT) system allows credits gained in Scotland to be transferred between institutions. The number of credits associated with a module gives an indication of the amount of learning effort required by the learner. European Credit Transfer System (ECTS) credits are half the value of SCOTCAT credits.

SCQF level

SCQF level 10

The Scottish Credit and Qualifications Framework (SCQF) provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Availability restrictions

Not automatically available to General Degree students

Planned timetable

To be arranged.

This information is given as indicative. Timetable may change at short notice depending on room availability.

Module Staff

TBC Module coordinator(s): Honours Coordinator - Computer Science (hons-coord-cs@st-andrews.ac.uk)

This information is given as indicative. Staff involved in a module may change at short notice depending on availability and circumstances.

Module description

This module builds on the general-purpose programming abilities acquired earlier, introducing games-specific techniques and material. Computer games are now a bigger industry than films, yet they are continuing to develop. While the budget for a new game may rival that of a Hollywood blockbuster, there is also a growing demand for lower octane coffee-break games that can be accessed for short periods in a browser, and for games that can be played on-the-go with a mobile device. Games programming skills are developed through lectures and laboratories, culminating in the creation of actual games.

Relationship to other modules

Pre-requisites

BEFORE TAKING THIS MODULE YOU MUST PASS CS2002 AND ( PASS CS2001 OR PASS CS2101 )

Assessment pattern

Coursework = 100%

Re-assessment

Oral Examination = 100%

Learning and teaching methods and delivery

Weekly contact

2 hr x 11 weeks lectures, 1 hr x 6 weeks tutorial/discussion.

Scheduled learning hours

28

The number of compulsory student:staff contact hours over the period of the module.

Guided independent study hours

122

The number of hours that students are expected to invest in independent study over the period of the module.