CS4303 Video Games
Academic year
2024 to 2025 Semester 2
Curricular information may be subject to change
Further information on which modules are specific to your programme.
Key module information
SCOTCAT credits
15
SCQF level
SCQF level 10
Availability restrictions
Not automatically available to General Degree students
Planned timetable
To be arranged.
Module Staff
TBC Module coordinator(s): Honours Coordinator - Computer Science (hons-coord-cs@st-andrews.ac.uk)
Module description
This module builds on the general-purpose programming abilities acquired earlier, introducing games-specific techniques and material. Computer games are now a bigger industry than films, yet they are continuing to develop. While the budget for a new game may rival that of a Hollywood blockbuster, there is also a growing demand for lower octane coffee-break games that can be accessed for short periods in a browser, and for games that can be played on-the-go with a mobile device. Games programming skills are developed through lectures and laboratories, culminating in the creation of actual games.
Relationship to other modules
Pre-requisites
BEFORE TAKING THIS MODULE YOU MUST PASS CS2002 AND ( PASS CS2001 OR PASS CS2101 )
Assessment pattern
Coursework = 100%
Re-assessment
Oral Examination = 100%
Learning and teaching methods and delivery
Weekly contact
2 hr x 11 weeks lectures, 1 hr x 6 weeks tutorial/discussion.
Scheduled learning hours
28
Guided independent study hours
122